Introduction to Physlet Illustrations |
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Physlets illustrations will be used as a part of this Study Guide to help you
visualize and understand many of the physics concepts you have encountered in
the text. Physlets can involve animations in which things change over time.
Objects move, interact with each other, perhaps even collide. Often the Physlet
will give you controls (like those found on a VCR) to start and stop, pause, or
step through the animation. The illustration may also contain a grid to help you
measure and keep track of the x and y coordinates of objects. It
may have a clock display showing the time. However, the units for the display
grid or the clock time will always be specified in the text of the Physlet
illustration. For example, the clock time here is in seconds and distances are
in centimeters.
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Things to Try
- Watch the two balls move across the screen. Practice using the VCR
controls.
- Pause the animation, and then place your mouse cursor on top of one
of the balls and press the mouse button. A small, yellow box appears
in the animation to give you the x and y coordinates of
the mouse.
- Can you find the location of the coordinate origin (0,0) in this
illustration? What is the grid size?
- Using the VCR controls and reading the clock time, exactly when do the positions of
the two balls coincide?
- Where are they located at that time?
- Now turn on the "Interactive Help". This may be used to
give you additional information, clues or solutions to the problems
posed in the Physlet illustration.
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Reference
See Walker, Chapter 1
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Illustration written by Steve Mellema
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